(Stall One.)
When on defense, you don't have to give your opponent all day to throw. Often times, the worst throws made athe throws that are rushed. So rush them!
(Stall Two.)

(Stall Three.)
Once the defender reaches the "T" in "Stall Ten," it is a turnover and the player with the disc must fork it over.
(Stall Four.)
What makes this entity of ultimate so great? It really keeps the pace of the game going. Football players can stop and catch their breath for 15 seconds after every 5 seconds of play. Not frisbee players.
(Stall Five.)
Let's examine the best way to counteract a stall count:
~Be aware. Know where your teammates are when you get the disc.
(Stall Six.)
~Know what kind of throws you can complete
(Stall Seven.)

(Stall Eight.)
~Get rid of the disc quickly. The longer you hold it, the more time you give defenders to settle in their defensive formation. Keeping the disc moving prevents this.
(Stall Nine.)
~Desperate? Once the stall count gets to seven or eight, get ready to rear back and huck a Hammer.
(Stall Ten!)
And just for kicks and giggles, here's a video any ultimate player will enjoy:
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